![]() Anthills are self-explanatory and are only in this section because they have a tenacity to deploy right where they open, though they do sometimes make their way into the "choose where you want" department. If you open a crate of these near a spawn point, you should pack up and move out if your other bases are secure, or fry it with some explosives. However, things like dark forests and ant hills ARE a bad thing, because dark forests are essentially non-moving soul destroyers. However, stuff like the Magical Forests and time speed affectors never hurt anyone because the Magical Forests just drop a bunch of souls from their limbs, while time affectors either speed things up or slow them down. If these were to be opened in normal conquer mode, they would instantly deploy right where the darwinians opened them. They are much more controllable in harder game modes like Rocket Riot than in normal conquer mode. Most of the time, the moment the crate pops open, the general attitude for this is to just immediately plant themselves right where they spawn, but mostly their class-level dependant. Neutral crates are crates that are "natural" settings. These are the most relied on to help defend your base and help establish attacks against other opponents bases. The good thing about the good crates is once your darwinians open the crates, they will be added to your powerups list and can be used almost anywhere you wish. When it comes down to crates, everyone knows that there are the good helpful ones, and then there are the uber-shitty ones that will wipe your ass out in a heartbeat. ![]()
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